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PS3 GFLOPS

Playstation 3 Test & Vergleich: Die besten Produkte aus 2021 gesucht? Die besten Playstation 3 im Test und Vergleich 2021 Riesenauswahl an Markenqualität. Folge Deiner Leidenschaft bei eBay! Kostenloser Versand verfügbar. Kauf auf eBay. eBay-Garantie PlayStation 3's Cell CPU achieves a theoretical maximum of 230.4 GFLOPS in single precision floating point operations and up to 15 GFLOPS double precision The PS3 has 256 MB ( [2] ) of Rambus XDR DRAM , clocked at CPU die speed. [1 Bei entsprechender Optimierung kann die Performance des Cell jedoch auf bis zu 100 GFLOPS (Double Precision) unter LINPACK gesteigert werden. Bei einem Test unter Linux wurde der PS3-Cell gegen einen Core 2 Duo mit 2,4 GHz verglichen

It offers 7.9x as many FLOPS as its PS3 predecessor. Notable graphic-intensive games: Infamous Second Son, Killzone Shadow Fall, Uncharted 4: A Thief's End, Horizon Zero Dawn, The Order: 1886 2 The Playstation 3 GPU 90nm was a high-end gaming console graphics solution by NVIDIA, launched on November 11th, 2006. Built on the 90 nm process, and based on the RSX-90nm graphics processor, in its RSX-CXD2971 variant, the device does not support DirectX Kilo - Mega- Giga - Tera -- es steckt immer ein 'Tausender' dazwischen, also hätte die PS3 (nach dem Wikipedia-Wert von 230 GFlops) grad mal --NULL!-- 0,23 TFlops; bzw. nach 'günstigster'.. The Playstation 3 GPU 65nm was a high-end gaming console graphics solution by NVIDIA, launched in August 2008. Built on the 65 nm process, and based on the RSX-65nm graphics processor, in its RSX-CXD2991 variant, the device does not support DirectX. The RSX-65nm graphics processor is an average sized chip with a die area of 186 mm² and 300 million.

Playstation 3 Test 2021 - Playstation

  1. The purposefully cut-back IBM Cell PPC CPU in the PS3 was capable of around 150-175 GFLOPS (FP32), fully optimized, and an Intel 6700K x86-64 @ 4GHz (pre-numerous security patches) is capable of 512 GFLOPS (FP32), and that is a CPU from 2015
  2. PS3: 230 A couple of things stand out immediately for me; 1 the CPUs on last-gen have theoretically more gflops than the current gen(!), and 2 the order of the GPUs is exactly reversed for the CPUs. I understand that the Jaguars in the PS4/One are easier to work with and include out-of-order processing. Their combined totals are: 360: 355 PS3: 42
  3. PS3 GPU had 300-400 gflops and now the PS4 is PC like which has 1.8 tflops on the gpu. I will say the One/PS4 CPU is pretty much on the nail about what they could get away with. Any lower would be bad. The CPU performance may show some problems in high number multiplayer however
  4. Ich weiß nur dass die PS3 zB. theorethisch 230Gflops hat. Bei doppelter Genauigkeit hat die CPU dann auch nur noch 15Gflops, und damit entsprechend der Leistung eines Pentium 4 mit 3,6Ghz
  5. PS3 is more powerful. That's all you need to know. Yeah I know that but I keep hearing from the KZM devs that the processing power is identical to the PS3.. Sounds misleading.. (because it gives the air that it's basically a PS3). roughly identical to the ps3 is what i think they said. Yeah still sounds misleading for some reason.. I think it.
  6. The RSX 'Reality Synthesizer' is a proprietary graphics processing unit codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 hybrid architecture with some modifications. The RSX has separate vertex and pixel shader pipelines. The GPU makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the C

PS1 (1994 - 102 million units sold) CPU - 32-bit MIPS (33mhz) GPU - 32-bit R800A (33mhz) System RAM - 2mb Video RAM - 1mb Resolution - 640x480 (SD) Media - CD-ROM PS2 (2000 - 155 million units sold) CPU - 64-bit 'Emotion Engine' (299mhz) GPU - 'Graphics Synthesizer' (147mhz) System RAM - 32mb Video RAM - 4mb Resolution - 720x480 (SD), 1280x720 (HD - certain games only) Media - 4.7gb DVD, 9gb dual-layer DVD PSP (2004 - 70 million units sold) CPU - MIPS single-core (333mhz) GPU - Single-core. Also ihr kennt doch die ps3 mit dem cell prozessor. Er schafft bis 213 Gflops. Wieviele Flops schafft den mein e6600. Dank Ein kompletter Cell-Chip erreicht somit knapp 205 GFLOPs pro Sekunde, für PS3-Spiele nutzbar bleiben noch gut 150 theoretische GFLOPs. Diese werden nur mit speziell angepassten Matrix. Analyst Opinion - Floating Point Operations Per Second - FLOPS - one of the more obscure processor performance indicators, and one of the oldest ones. Over time, it has been modified with prefixes such as M (mega), G (giga), T (tera) and will soon get a P (peta) (PS3 total = 408.8 GFLOPS Cell was 180 GFLOPS on it's own, and as capable as the PS4 / XBO current CPUs) (XB360 total = 359 GFLOPS which I believe also had something to do with the name

The PS3 Gravity Grid gathered significant media attention through 2007, 2008, 2009, and 2010. [65] [66] The computational Biochemistry and Biophysics lab at the Universitat Pompeu Fabra , in Barcelona , deployed in 2007 a BOINC system called PS3GRID [67] for collaborative computing based on the CellMD software, the first one designed specifically for the Cell processor Bei 3,2 GHz Taktrate ergibt sich somit eine theoretische Leistung von 25,6 GFLOPS pro SPU. Implementiert ist lediglich eine statische Sprungvorhersage. Wichtig ist in diesem Bezug deshalb die Leistung des Compilers, da Pipeline-Hazards eine Wartezeit von 18 Takten nach sich ziehen Der Tegra-3-Prozessor leistet nur 12 GFLOPS, schon der Tegra 5 könnte also die 200er Marke von Xbox 360 und PS3 durchbrechen Ebenso zur Rechenleistung der PS3 und XBOX360 Cell = 230 Gflops Xenon = 115 Gflops RSX = 350 Gflops Xenos = 250 Gflops Also PS3 bietet wesentlich mehr Reserven, allerdings kaum nutzbar ^

Große Auswahl an ‪For Ps3 - For ps3

  1. 1 TFLOPS = 1000 GFLOPS. PS3 = 0,2 Teraflops. 0 kinglion6200 23.09.2020, 07:37 @Mimimimi498 Das tut nix zur Sache ps3 Spiele brauchen eine bestimmte systemanforderung und die kann ein Smartphone nicht immer geben. Wenn der Fragesteller so viel Geld für das neueste Handy hat wird er sich wohl kaum mit einen Emulator zufriedenstellen. Lg. 0 Weitere Antworten zeigen Ähnliche Fragen. Gamecube.
  2. The system also touts a whopping eight gigabytes of GDDR5 RAM, sixteen times more raw memory than the PS3, and a robust graphics card capable of pushing 1.84 TFLOPS. Couple all that with a Blu-Ray.
  3. Immerhin bringt es die PS3 auf 230 GFlops, die 360 nur auf rund die Hälfte ;) Wenn man nur von diesen GFlops ausgeht (was man sicherlich schonmal gar nicht tun darf), ist die PS3 schon doppelt so stark wie die 360. Hat die Wii U nun 50% mehr Leistung als die PS3, müsste sie ja, nach dieser Rechnung für ganz dumme Milchmädchen, auf ca. 350 GFlops kommen. Die 720 auf eine Anzahl von 920.

Der Cell-Prozessor in der PS3 hat eine theoretische Rechenleistung von ca. 218 GFLOPS und die Xbox 360 hat um die 115 GFLOPS. Heute sehen wir, dass es kaum bis keine grafischen Unterschiede gibt. Manche Spiele sehen auf der PS3 und manche auf der Xbox besser aus gigaflops (gflops) = 10^9 (1.000.000.000) flops TeraFLOPS (TFLOPS) = 10^12 (1.000.000.000.000) FLOPS PetaFLOPS (PFLOPS) = 10^15 (1.000.000.000.000.000) FLOP Hardware-Facts: Xbox 360 Mit theoretischen 115,2 GFLOPS liegt die Xbox 360 hinter der PS3 zurück, der Prozessor taktet aber ebenfalls mit 3,2 GHz. Unter Last dürften das dann etwa 10 GFLOPS sein. Einen Soundchip hat die Xbox - wie die PS3 - ebenfalls nicht mehr, die drei Prozessoren übernehmen diese Aufgabe. Während Sony auf BluRay setzt, gibt's für die Xbox einen (externen) HD-DVD-Player - Dolby Digital Plus und DTS-HD werden unterstützt, an Soundformaten MP3 und WMA. Die PS3 hatte 230 GFlops und die 360 240 GFlops. Die Cell Programmierung war sicher ein Alptraum, aber maßgeblich für den Grafik Unterschied war die höhere Grafikleistung der Xbox. Antworte

PlayStation 3 technical specifications - Wikipedi

The PS3 had higher FLOPS than what is listed, but the list is based solely on the GPU FLOPS and not the overall system since the PS3's CPU helped carry weight for the GPU as well. Xbox 360 was a bit higher as well too, since it's CPU was also capable of doing offload GPU work, but significantly less than the PS3's. (PS3 total = 408.8 GFLOPS Cell was 180 GFLOPS on it's own, and as capable as. People were posting all of this comparison information last week and had PS3 putting out somewhere around 400 GFLOPs. Was it Blim Blim? I can't remember. In any event, I'd like to see those comparisons and calculations again if anyone has them. :) I just want to see how it stacks up.. For PlayStation 3 on the PlayStation 3, a GameFAQs message board topic titled In Late 2007 almost a year after PS3 came out GFLOPS cost about $48 PS3 GPU was ~300-400 GFlops. level 1. TheSkeptik. 3 points · 6 years ago. The last generation was the biggest I think. Just going from SD to HD resolution was huge. level 1. 3 points · 6 years ago. graphically it's not huge, the big change is more ram for developers to actually do stuff. frame rates are smoother now with less dips as well. level 1. SMACK-A-BRO. 2 points · 6 years ago. I.

PlayStation 3 - Wikipedi

La Smach Z face à d’autres consoles

The shipped PS3 has the RSX clocked in at 500Mhz (front and back end, although the pixel shaders run separately inside at 550Mhz). In addition, the GDDR3 memory was also clocked lower at 650Mhz. speed table . Processor 256MB XDR 256MB GDDR3 Cell Read: 16.8GB/s: 16MB/s (15.6MB/s @ 650MHz) Cell Write: 24.9GB/s: 4GB/s RSX Read: 15.5GB/s: 22.4GB/s (20.8GB/s @ 650MHz) RSX Write: 10.6GB/s: 22.4GB/s. GFLOPS peak 148.4 GFLOPS Vs 113.28 GFLOPS _____ XCPU2 obviously means the 3-core Xenon CPU in Xbox360. so what he is saying here is the CELL processor for PS3 (@ 2.8 GHz) gets ~148 GFLOPs peak to run game code, while the Xenon CPU in Xbox360 gets ~113 GFLOPs to run game code. Now, PS3 was supposed to have a MASSIVE advantage over Xbox36 In denselben FAQs steht auch, das versucht wird der PS3 20 GFLOPS/sek zu entlocken, wobei die bei einer Konsole etwas anders Rechnen! Spezielle Funktionen, die bei einer x86-CPU 10-20 Flops. Die PlayStation 3 (PS3) ist eine Spielkonsole von Sony Computer Entertainment. Sie wurde im Mai 2005 erstmals auf der Spielemesse E3 in Los Angeles als offizieller Nachfolger der PlayStation 2 vorgestellt. Verkaufsbeginn der PlayStation 3 war in Japan am 11. November 2006, in Nordamerika am 17. November 2006 und in Europa am 23. März 2007 Yes, after all the PS3 will have only one CELL, due to cost issues, and the decision of making a GPU on PS3 by NVIDIA, is due largely to this fact : Only ONE CELL on PS3, so there is no way that.

PS3: Details zum CELL-Chip. von Heiko Häusler, 08.02.2005 13:59 Uhr 0 0 0 0. Wie gestern angekündigt haben Sony, IBM und Toshiba heute einige Details zum CELL-Chip, dem Hauptprozessor der. Switch=PSV=PS3 Click to expand... Click to shrink... Specs you say? Dreamcast: 1.4 GFLOPS PSP (FPU + VPU): 2.6 GFLOPS PlayStation 2 (GPU + 2 VPU): 6.2 GFLOPS Nintendo 3DS: 6.4 GFLOPS Gamecube: 9.4 GFLOPS Wii: 14.1 GFLOPS PS Vita: 14.2 GLOPS, 28.4 GFLOPS boost mode (disables Wi-Fi + OS functions) Xbox: ~20 GFLOPS Switch (undocked): 157 GFLOPS, 197 GFLOPS boost mode Wii U: 176 GFLOPS PlayStation.

Hardware-Facts: Xbox 360 Mit theoretischen 115,2 GFLOPS liegt die Xbox 360 hinter der PS3 zurück, der Prozessor taktet aber ebenfalls mit 3,2 GHz. Unter Last dürften das dann etwa 10 GFLOPS sein. Einen Soundchip hat die Xbox - wie die PS3 - ebenfalls nicht mehr, die drei Prozessoren übernehmen diese Aufgabe. Während Sony auf BluRay setzt, gibt's für die Xbox einen (externen) HD-DVD. Xbox 360, the PS3 gets most of its flops performance from the GPU. in PS3's case, that's 1.8 Tflops. the Cell CPU only has 218 Gflops, less than twice as much as Xbox 360 CPU (115 Gflops). so neither Xbox 360 nor PS3 are true Teraflop machines, as far as real CPU-based flops performance is concerned, which REAL supercomputers have PS3 Specifications: Product name: PLAYSTATION®3 CPU: Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance : 218 GFLOPS PS3 Max GFLOPS (153) 20 PS3 Considerations •Single precision floating point rounds toward zero -Using a 1M dot product, compared Xeon SP round nearest & Cell SPE results to Xeon DP results -Xeon averaged 18.95 mantissa bits accuracy -Cell SPE averages 9.68 mantissa bits accuracy •PS3s exhibit an occasional hang condition aggravated by heavy network & disk IO, believed to be an.

Console GPU Power Compared: Ranking Systems By FLOPS

Your estimated system performance (Rmax) in GFLOPS based on an 84% system efficiency is: Note: You may also type in the actual (Rmax) obtained via HPL and find its rank and efficiency. Your efficiency is: You can also select a different Top500 list date and see where your system would have ranked in that list: Your estimated rank in the selected Top500 list date is: Your estimated rank in the. Yes, it's a lot more powerful. It's more close in power to the current PS4 and Xbox one. It's not as powerful as the PS4 and Xbox One but it's still close enough for many PS4 games to be able to run on it. Here's a simple comparison sheet of all. Cell (PS3): 230.4 GFLOPS (single precision) 21 GFLOPS (double precision) Not finding data on single precision for Sandy Bridge CPUs but ~70 GFLOPs with double precision. So yeah, more powerful. Of course your OP is vague and I am not sure what you mean by powerful, but GPGPU computing makes both of those look pretty silly. A ~$200 Radeon 6950 will hit 2253 GFLOPS single precision and 563.

1.53 Gflops SFFT Multi-core: 3390 3.58 Gflops DFFT Single-core: 1266 1.15 Gflops DFFT Multi-core: 2770 2.52 Gflops N-Body Single-core: 1823 677.0 Kpairs/sec N-Body Multi-core: 4085 1.52 Mpairs/sec Ray Trace Single-core: 1991 2.35 Mpixels/sec Ray Trace Multi-core: 4551 5.37 Mpixels/sec Memory Performance. Single-core 1021; Multi-core 996; Stream Copy Single-core: 1121 4.47 GB/sec Stream Copy. Jetzt ist Ihre Meinung zu Call of Juarez - Bound in Blood: PS3- und Xbox-360-Version im Technik-Check gefragt. Beachten Sie dabei unsere Forenregeln. Zurück zum Artikel: Call of Juarez - Bound in Blood: PS3- und Xbox-360-Version im Technik-Chec Die PS3 kommt theoretisch auf bis zu 216 GFlops/s. Die Xbox 360 schaffe mit ihren drei Kernen nur 115 GFlops/s. Zitat: Auch bei den Grafik-Chipsätzen unterscheiden sich die Next-Gen-Konkurrenten. Abermals liegt die PS3 mit dem Nvidia RSX (550 MHz) leicht vor der Xbox 360, die einen ATI-GPU-Chipsatz mit 500 MHz in ihrem Gehäuse verbaut hat. An Grafikspeicher bietet Microsofts Konsole 10. Build an 8 PS3 supercomputer. Less than a 10th the cost per GFlop of the $2500 supercomputerTake 8 PS 3 consoles, Yellow Dog Linux, a Gigabit Ethernet switch and your favorite protein folding or. My PS3 gets way more use than my PS4, but I got an XB1S when I learned they had back-compat all the way back to their original Xbox. I'm planning on going XSX for the best experience on my 4K.

also der Cell Core in der PS3 hat 218 GFlops und der RSX (der grafikchip der PS3) hat 1,8TFlops demanach haben beide zusammen etwa 2 TFlops ps3. hello habe ne frage mit was kann man die grafikkarte von ps3 NVIDIA RSX 550 MHz vergleichen wie gut ist mit welcher grafikkarte hält s..

Weit hergeholt sind Tamasis Aussagen beileibe nicht: Eine PS3 / Xbox 360 bietet ca. 200 GLFLOPS an Grafikleistung. Nvidia Tegra 4 kommt auf 80 GFLOPS. Somit müsste man die Leistung für Tegra 5. News und Foren zu Computer, IT, Wissenschaft, Medien und Politik. Preisvergleich von Hardware und Software sowie Downloads bei Heise Medien The PS3 and Xbox 360, by comparison, had bleeding-edge specs that PCs simply couldn't match. The Xbox 360's tri-core PowerPC Xenon CPU is capable of 115 gigaflops; a contemporary Pentium 4, on.

NVIDIA Playstation 3 GPU 90nm Specs TechPowerUp GPU Databas

AW: PS3 oder XBOX360 Emulator? @mele1 zum gfx card coding da soll demnächst mal nen Entwicklungstool entwickelt werden. Das Problem an der Sache ist aber viel mehr auch das die Systeme nicht wirklich offen sind, ich kann mir nicht vorstellen das es keine Emulatoren gibt, diese haben aber dann MS und die größeren Devs eben weil diese direkten Access zu den Apis haben, nen Emu versucht das. Die PS3 ist viel stärker als die PS Vita SGX 543 MP4 = 38.4 GFLOPS PS3 RSX = 400.4 GFLOPS Hier ein paar Vergleichs Bilder/Videos Face-Off: PlayStation 3 vs. PlayStation Vita • Eurogamer.net Quelle: AnandTech | iPad 4 GPU Performance Analyzed: PowerVR SGX 554MP4 Under the Hood RSX 'Reality Synthesizer' - Wikipedia, the free encyclopedia 3.81 Gflops SFFT 664 1.66 Gflops N-Body Physics 808 603.8 Kpairs/sec Ray Tracing 895 130.7 Kpixels/sec Rigid Body Physics 496 1452.4 FPS HDR 771 2.80 Mpixels/sec Gaussian Blur 939 16.5 Mpixels/sec Speech Recognition 525 4.49 Words/sec Face Detection 504 147.5 Ksubwindows/sec Memory Copy 746 2.07 GB/sec Memory Latency 2659 162.8 ns Memory Bandwidth 800 4.27 GB/sec Multi-Core Performance. Multi. Some people even argue that the PS2's pixel fill rate was higher than the PS3. PS2 (SCPH-30001) motherboard. The original EE and GS were pretty beastly chips. Now, in terms of pure megahertz.

CELL-Prozessor nun offiziell vorgestellt, 256 GFlops Rechenleistung. Wir berichteten heute bereits über den CELL-Prozessor, eine sehr wichtige Neuerung auf dem Halbleitermarkt. Die Vorstellung ist nun vorüber, IBM, Sony und Toshiba konnten die Frucht der langen Entwicklung vorstellen. Auf der Power-Architektur basierend ist der Prozessor zu extrem hohen Rechenleistungen imstande. Dies liegt. Nintendo 3DS: 6.4 GFLOPS Gamecube: 9.4 GFLOPS Wii: 14.1 GFLOPS PS Vita: 14.2 GLOPS, 28.4 GFLOPS boost mode (disables Wi-Fi + OS functions) Xbox: ~20 GFLOPS Switch (undocked): 157 GFLOPS, 197 GFLOPS boost mode (inzwischen gibts nen höheren Boostmode) Wii U: 176 GFLOPS PlayStation 3: 192 GFLOPS Xbox 360: 240 GLOPS Switch (docked): 393 GFLOPS Sollte die Wii U tatsächliche um 50% Leistungsäfiger als die PS3/XBOX360 sein, wäre die XBOX 720 4 mal so Leistungsäfig wie die Wii U. Natürlich nur, sofern an der News etwas dran ist. Zumal sich in den 2 Jahren einiges ändern kann. Richtig. Mal ganz abgesehen davon, dass Aussagen wie viermal, achtmal oder zwanzigmal so leistungsfähig auch wiederum nur sehr wage Aussagen sind. Wenn. Jetzt ist Deine Meinung zu Xbox One und PS4: Sonys Konsole soll bis zu 50 Prozent schneller sein gefragt. Bitte beachtet: Der Kommentarbereich wird gemäß der Forenregeln moderiert. Zum Artikel: Xbox One und PS4: Sonys Konsole soll bis zu 50 Prozent schneller sei The Xbox 360 CPU is actually rated at 115-130 GFLOPS depending on your source. A Sony slide at the PS3 unveiling showed it (the 360 CPU) at 115 GFLOPS. Don't forget the hard drive: included on the 360, an expansion item for the PS3. You didn't overlook it on purpose, did you

Harga PS3 terbaru update Desember 2013

PS3 hatte theoretische 2,36 Teraflops - IMHO: Playstation

240 GFLOPS DX12 512 GFLOPS Memory 0.5 GB 3 GB Power 80-100 W 5-20 W TEGRA X1 MADE TO GAME Mobile Superchip with the Soul of a Console . gameworks.nvidia.com | GDC 2015 SHIELD VS. CONSOLES (1) 256 GB/s 10MB iRAM-based ROP (32GB/s I/F) (2) Factors use of fp16 precision (3) 256 GB/s GPU L2 Bandwidth Xbox360 PS3 Tegra X1 Shader GFLOPS 240 192 2512-1024 Texture Gtexel/s 8 12 16 Bandwidth GB/s 322. The 24 GFLOPS in RP come from the GPU (Videocore IV, 32-bit precision) [1]. The PS3 does more than 230 GFLOPS, just with the Cell processor (1 dual threaded CPU and 7 vector units -CPUs with wide SIMD, working in 256KB local scratchpad RAM-) [2] You should learn more about the ps3 cell processor to know what the ps3 can really do i mean didn't you see on the news that scientist used ps3's to make there super computers faster. There is still no processor faster than the ps3 cell processor not even the i7 i mean the i7 only does 51 GFLOPS and the cell processor does 218 GFLOPS can you really compare that no you cant you ***. with the.

Yes, after all the PS3 will have only one CELL, due to cost issues, and the decision of making a GPU on PS3 by NVIDIA, is due largely to this fact : Only ONE CELL on PS3, so there is no way that this CELL could be used as a multi-purpose processor and as a GPU in the same time ! 256 GFLOPS is.. PS3 und Xbox360 CPU sind gleich stark! bloedfish 24 Feb und die theoretische spitzenleistung liegt noch immer bei 118 zu 200 GFLOPS folglich hat sony recht. nur nutzen kanns keiner... Bitte einloggen, um zu antworten Sometimes posts may contain links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. 2 User. Ps3 here are the specs: Product name: PlayStation 3 CPU Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable. The PS3 has less than one-fifth of Xbox 360's (48 GB/s) of total memory system bandwidth. CONCLUSION When you break down the numbers, Xbox 360 has provably more performance than PS3 Das man ne PS3 mit nem 4x3Ghz Core emulieren können soll ist total lächerlich. Die PS3 hat 7 Cores und 3,2 Ghz und von der GFlops Performance will ich mal garned anfangen. Deshalb würde ich mal sagen, bis man die PS3 spielbar emulieren kann vergehen noch Jahre. Und bis dorthin bekommste ne sie mit GT für nen Fuffi. The-Wanderer: Post subject: Posted: Nov 26, 2007 - 10:17 AM: Retroanfänger.

NVIDIA Playstation 3 GPU 65nm Specs TechPowerUp GPU Databas

PS3 = Worlds fastest supercomputer. Thread starter Mac[X-D] Start date Jun 16, 2008; Jun 16, 2008 #1 M. Mac[X-D] [H]ard|Gawd. Joined Jul 5, 2001 Messages 1,646. PS3 vs Xbox 360 Remember it's best to wait until both systems are available and cross platform games are available to better judge which one performs better overall. This is how it should be with everything. Also this could have gone under the nintendo/sony/microsoft which one are you getting thread, but I felt this deserves it's own thread as the revolution is still quite secretive specs wise.

PS3's Cell CPU is by far stronger than new Intel CPUs [H

The PlayStation 3 launched, after some delays, in late 2006 with a 90nm Cell chip inside it. A year later, IBM released the BladeCenter QS21, an energy-efficient server with 1.05 giga-floating point operations per second (GFlops) per watt, and a peak performance of approximately 460 GFlops. Elsewhere, the Cell chip made its way into Mercury. Both the Cell and Xenon (PS3 & Xbox 360 respectively) were all about GFLOPS and vector performance, a thing necessary to take games into what was then nextgen. While their general IPC vs something like an Athlon 64 x2 wasn't that great, in terms of crunching numbers and being cheap enough for gaming consoles, they were pretty damn good at it, programming issues aside. Core 2 Quads certainly. the PS3 R is 153,6 GFLOPS in single precision and 10.98 GFLOPS in double precision[4]1. According to the press more than 5 million PS3's have been sold worldwide at October 2007. This gives a.

Gflops: Last-Gen and Current-Gen Beyond3D Foru

The PS3 has about 200 gflop from the cpu PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float, maybe 15 for double precision, while a 8 core is around 50 gflop. Continue reading → 200 PS4: 1840 GFLOPS (6 veces PS3) Xbox One: 1311,5 GFLOPS (5,5 veces Xbox 360) PS4 Pro: 4198 GFLOPS (2,3 veces PS4) Switch: 1024 GFLOPS (3 veces Wii U) Xbox One X: 6001 GFLOPS (4,6 veces Xbox One) Xbox 360, PS3 y Wii. Xbox 360: 240 GFLOPS (12 veces Xbox) PlayStation 3: 300 GFLOPS (48 veces PS2) Wii: 12 GFLOPS (1,3 veces GameCube) DC, PS2, GameCube y Xbox. Dreamcast: 1,4 GFLOPS; PlayStation: 6,2. PS3; 3.2 GHz Xenon processor: 3.2 GHz Cell processor: 3 dual-threaded cores: 7 single-threaded cores (plus 1 backup core) Maximum 77 GFlops: Maximum 230 GFlops: Winner: PlayStation 3 . THE GPU. Xbox 360 PS3; ATI Xenos: NVIDIA RSX Reality Synthesizer Up to 512 MB GDDR3 RAM (shared w/ system RAM) 256 MB GDDR 3RAM (additional 224 MB can be shared w/ system RAM) 10 MB eDRAM : 21.6 GBps bandwidth. The reason that the PS3 is a more cost-effective way to buy Cell-powered GFLOPS than, say, the Cell blades that IBM actually makes specifically for supercomputing applications, is that the.

Sony Agrees To Pay Millions To Gamers To Settle PS3 Linux Debacle More Login. Sony Agrees To Pay Millions To Gamers To Settle PS3 Linux Debacle. Archived Discussion Load All Comments. Full Abbreviated Hidden /Sea. Score: 5. 4. 3. 2. 1. 0-1. More Login . Nickname: Password: Public Terminal. Forgot your password? Close . Close. Search 232 Comments Log In/Create an Account. Comments Filter: All. I took the time out to compare and contrast between the Xbox 360 & PS3 and I came to to this conclusion. Xbox 360 has a CPU FPS of 45 GFlops* PS3 has a CPU FPS of 218 GFlops. Xbox 360 has a GPU FPS of around 955 GFlops** PS3 has a GPU FPS of 1.8TFlop

PlayStation 3 technical specifications - Wikipediainfo datos juegos ps3Nvidia demos Tegra 5 (Logan): Kepler finally comes toA Fresh Look at Gaming Devices for Supercomputing ApplicationsLoi de Moore … toujours ? - PaperblogWho crunches numbers better? PC, Mac, PS3? | dont tell me

Artikel-Schlagworte: gflops! 13. Juli 2020 | Autor: c1ph4. Erst im Januar hatte AMD auf der CES in Las Vegas der Welt die neue 4000er-Serie seiner leistungsstarken Ryzen-Prozessoren vorgestellt. Unter anderem auch den 4800H(S), der in einem 14-Zoll-Exzellenz-Gaming-Notebook von ASUS präsentiert wurde, die sechs Monate das Exklusivrecht für die Veröffentlichung dieser CPUs halten. I don't pretend to be an expert on matters technical, but reader Crimson Angelus sure sounds like he knows what he's talking about:At this year's E3 (or thereabouts) Sony proclaimed that their. ps3 max resoltion: 1920x1080 = 2073600 I'm not sure if a processor needs to be twice as powerful when processing the double amount of pixels, but i think it's something near. So the ps3 would be about 5 times more powerful than the wii, if both would be maxed out when rendering the same video but in their respective resolution The Wii U delivered 352 GFLOPs of compute, which makes it nominally faster than both the PS3 and Xbox 360. It also features 2 GB of RAM, with 1 GB allocated to games, 4 times as much as the PS3 as. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS

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